27

Run the tower

A small airport, a lot of traffic, and you in charge. Hold arrivals, land them, push departures back and get them airborne, one tap at a time.

Get it onGoogle Play
Download on theApp Store
Download on theMac App Store

Out now on Android. Coming soon for iPhone, iPad and Mac.

Follow a flight through your airport

Every aircraft passes through your hands twice: once coming in, once going out. Each step is a tap on its flight strip.

The radar view with arrivals circling the LIMES and RIVMI holds
Step 1 of 7: send arrivals to a hold

Nobody lands without you

Arrivals burn fuel while they wait. Park them in the holds, then bring them in in the right order. Low on fuel, a pilot calls PAN PAN, then MAYDAY. Run one dry and the game is over.

  • Holds fill up

    Three holding slots to start, up to six as your airport grows.

  • The wind turns

    A countdown warns you before runway 27 becomes 09. Departures stop until you taxi them to the new end.

  • Runways close

    After a bad landing, fire crews close the runway. Anything on final has to go around.

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Two ways to play

The campaign mission map with stars earned on the first missions

Campaign

Nine missions, each adding one part of the job: pushback, arrivals, go-arounds, holds, departure times, wind shifts, emergencies and fuel. Earn up to three stars on each, then the missions keep getting busier.

A busy airport with departures lined up at the gates

Endless

Traffic builds with every arrival until something gives. String actions together for a combo of up to three times the points, and chase your best score on Game Center.

Plays in English and 繁體中文. Upgrade your airport with more gates, tugs, holding slots and a second runway.

Thirty seconds of a shift

Out now on Android

Questions or ideas? hello@miniairportgame.com

Get it onGoogle Play
Download on theApp Store
Download on theMac App Store